Portland Noir Instructions for CAMERA DIRECTIONS11
FILM NOIR22
Film Noir (literally 'black film or cinema') was coined by French film critics (first by Nino Frank in 1946) who noticed the trend of how 'dark', downbeat and black the looks and themes were of many American crime and detective films released in France to theatres following the war, such as http://www.filmsite.org/malt.htmlThe Maltese Falcon (1941), Murder, My Sweet (1944), http://www.filmsite.org/doub.htmlDouble Indemnity (1944), The Woman in the Window (1944), and Laura (1944). A wide range of films reflected the resultant tensions and insecurities of the time period, and counter-balanced the optimism of Hollywood's musicals and comedies. Fear, mistrust, bleakness, loss of innocence, despair and paranoia are readily evident in noir, reflecting the 'chilly' Cold War period when the threat of nuclear annihilation was ever-present. The criminal, violent, misogynistic, hard-boiled, or greedy perspectives of anti-heroes in film noir were a metaphoric symptom of society's evils, with a strong undercurrent of moral conflict, purposelessness and sense of injustice. There were rarely happy or optimistic endings in noirs. 33
Classic film noir developed during and after World War II, taking advantage of the post-war ambience of anxiety, pessimism, and suspicion. It was a style of black and white American films that first evolved in the 1940s, became prominent in the post-war era, and lasted in a classic "Golden Age" period until about 1960 (marked by the 'last' film of the classic film noir era, Orson Welles' http://www.filmsite.org/touc.htmlTouch of Evil (1958)). 44
Important Note: Strictly speaking, film noir is not a genre, but rather the mood, style, point-of-view, or tone of a film. It is also helpful to realize that 'film noir' usually refers to a distinct historical period of film history - the decade of film-making after World War II, similar to the German Expressionism or the French New Wave periods. However, it was labeled as such only after the classic period - early noir film-makers didn't even use the film designation (as they would the labels "western" or "musical"), and were not conscious that their films would be labeled noirs. 55
Very often, a film noir story was developed around a cynical, hard-hearted, disillusioned male character [e.g., Robert Mitchum, Fred MacMurray, or Humphrey Bogart] who encountered a beautiful but promiscuous, amoral, double-dealing and seductive femme fatale [e.g., Mary Astor, Veronica Lake, Jane Greer, Barbara Stanwyck, or Lana Turner]. She would use her feminine wiles and come-hither sexuality to manipulate him into becoming the fall guy - often following a murder. After a betrayal or double-cross, she was frequently destroyed as well, often at the cost of the hero's life. As women during the war period were given new-found independence and better job-earning power in the homeland during the war, they would suffer -- on the screen -- in these films of the 40s. 66
Titles of many film noirs often reflected the nature or tone of the style and content itself: Dark Passage (1947), The Naked City (1948), Fear in the Night (1947), http://www.filmsite.org/outo.htmlOut of the Past (1947), Kiss Me Deadly (1955), etc. 77
Primary Characteristics and Conventions of Film Noir: Themes and Styles 88
The primary moods of classic film noir were melancholy, alienation, bleakness, disillusionment, disenchantment, pessimism, ambiguity, moral corruption, evil, guilt, desperation and paranoia. 99
Heroes (or anti-heroes), corrupt characters and villains included down-and-out, conflicted hard-boiled detectives or private eyes, cops, gangsters, government agents, a lone wolf, socio-paths or killers, crooks, war veterans, politicians, petty criminals, murderers, or just plain Joes. These protagonists were often morally-ambiguous low-lifes from the dark and gloomy underworld of violent crime and corruption. Distinctively, they were cynical, tarnished, obsessive (sexual or otherwise), brooding, menacing, sinister, sardonic, disillusioned, frightened and insecure loners (usually men), struggling to survive - and in the end, ultimately losing. 1010
Storylines were often elliptical, non-linear and twisting. Narratives were frequently complex, maze-like and convoluted, and typically told with foreboding background music, flashbacks (or a series of flashbacks), witty, razor-sharp and acerbic dialogue, and/or reflective and confessional, first-person voice-over narration. Amnesia suffered by the protagonist was a common plot device, as was the downfall of an innocent Everyman who fell victim to temptation or was framed. Revelations regarding the hero were made to explain/justify the hero's own cynical perspective on life. 1111
Film noir films (mostly shot in gloomy grays, blacks and whites) thematically showed the dark and inhumane side of human nature with cynicism and doomed love, and they emphasized the brutal, unhealthy, seamy, shadowy, dark and sadistic sides of the human experience. An oppressive atmosphere of menace, pessimism, anxiety, suspicion that anything can go wrong, dingy realism, futility, fatalism, defeat and entrapment were stylized characteristics of film noir. The protagonists in film noir were normally driven by their past or by human weakness to repeat former mistakes. 1212
Film noir films were marked visually by expressionistic lighting, deep-focus or depth of field camera work, disorienting visual schemes, jarring editing or juxtaposition of elements, ominous shadows, skewed camera angles (usually vertical or diagonal rather than horizontal), circling cigarette smoke, existential sensibilities, and unbalanced or moody compositions. Settings were often interiors with low-key (or single-source) lighting, venetian-blinded windows and rooms, and dark, claustrophobic, gloomy appearances. Exteriors were often urban night scenes with deep shadows, wet asphalt, dark alleyways, rain-slicked or mean streets, flashing neon lights, and low key lighting. Story locations were often in murky and dark streets, dimly-lit and low-rent apartments and hotel rooms of big cities, or abandoned warehouses. [Often-times, war-time scarcities were the reason for the reduced budgets and shadowy, stark sets of B-pictures and film noirs.] 1313
KEEP THIS DOOR1414
CLOSED 1515
AT1616
ALL TIMES1717
FIRE HAZARD1818
Coffee Room Rules. Army 1944 1919
(00538)2020
"Coffee Room Rules.2121
No More Than Four Persons Will Drink Coffee At Any One Time.2222
All Personnel Will Wash Cups And Spoons Thoroughly After Use.2323
Spilled Coffee And Sugar Will Be Immediately Mopped Up.2424
Coffee Will Be Prepared Only By the Chemical Man On Duty2525
Who Will Be Responsible For The Police Of The Room.2626
(signed) By Order Of The Laboratory Commander"2727
Photo by US Army A-2 Photo Section, New Guinea, 19442828
Super 16mm K-32929
Battery adapter kit3030
for the internal lightmeter. 3131
Overview 3232
The Krasnogorsk-3 is a 16-mm windup camera made in the former Soviet Union. The name "Krasnogorsk" comes from the suburb of Moscow where the plant is located. 3333
The K-3 has been adopted by many film schools, including the University of Southern California's School of Cinema and Television.3434
Its low price, rugged construction and sophisticated optics have made it very popular with both beginning filmmakers and professionals. Among the K-3's credits are music videos for the Spin Doctors and Suicidal Tendencies. 3535
Director Spike Lee shot some of the footage in his film Get On The Bus using a K-3. There is a photo of Spike holding a K-3 on the cover of the soundtrack CD. 3636
The Krasnogorsk-3 features:3737
17-69mm f1.9 zoom precision Zenit Lens 3838
Electronic exposure meter 3939
Continuously variable speed from 8-48 fps 4040
Single-frame animation 4141
Rotating mirror beam-splitter 4242
Film counter 4343
The Krasnogorsk-3 is sold in a package that includes everything needed to get started.4444
Pistol Grip with Shoulder brace 4545
Filters 4646
2x Close-up diopter 4747
Carrying case 4848
Cable release 4949
Lightmeter Battery adapter kit 5050
Available accessories include:5151
TimeFlow Intervalometer 5252
"Ok, where can I get one?"5353
Right here!5454
Well, see the ordering page for information. We ship worldwide!5555
We also have spare parts for the K-3! See the ordering page (towards the bottom).5656
Music Video shot with the K-3 5757
Also Eiki 16mm Projectors and some Eiki Parts5858
Battery adapter kit for the internal lightmeter. 5959
Includes precision machined brass adapter and four cells. Order Online! Only $29!6060
http://discovermagazine.com/http://discovermagazine.com/6161
3) A Two-Timing Universe6262
For nearly a century, physicists have tried to reconcile Einstein’s vision of the universe (including three dimensions of space and one of time) with the bizarre realm of quantum physics, rife with such oddities as instant communication at a distance and being in two places at once. The effort to unify the views has resulted in a stream of elaborate hypotheses positing worlds with multiple dimensions of space, most notably string theory and its successor, M-theory.6363
Itzhak Bars, a theoretical physicist at the University of Southern California, thinks these hypotheses are missing a crucial ingredient: an extra dimension of time. By adding a second dimension of time and a fourth dimension of space to Einstein’s standard space-time, Bars has come up with a new model providing “additional information that remained hidden in previous formulations” of physics, including current versions of M-theory. Such a model could better explain “how nature works,” he says.6464
Physicists had never added a second dimension of time to their models because it opens the possibility of traveling back in time and introduces negative probabilities and other scenarios that seem nonsensical. In his equations Bars has solved these problems with a new symmetry that treats an object’s position and its momentum as interchangeable at any given instant.6565
Does this mean we could actually experience a second dimension of time? “Yes,” Bars says, “but only indirectly,” by thinking of the world around us as many shadows that look different depending on the perspective of the light source. “The predicted relations among the different shadows contain most of the information about the extra dimensions,” he explains. Next, Bars and his team are developing tests for two-time physics and investigating how to apply the theory to all the natural forces, including gravity. Adding two-time physics to M-theory, he says, should help us close in on “the fundamental theory that so far has eluded all of us.”6666
Two Shadow Rendering Algorithms6767
by Chris Bentley 6868
Introduction6969
In computer graphics objects are often rendered without shadows, and appear not to be anchored in the environment. Shadows convey a large amount of information because they provide what is essentially a second view of an object. This presentation (web page) will discuss two popular algorithms for generating shadows when rendering polygon mesh models. 7070
Object rendered with no shadow, appears to float above plane: 7171
Anatomy of a Shadow7272
A point is in shadow relative to a given light source if rays from that light source cannot directly reach the point. Stated another way: shadowed points are points that the light cannot "see". Point light sources produce shadows with "hard" edges. Non-point light sources produce both umbra and penumbra shadows. Here, I will only consider point light sources, although extending one of the shadow algorithms to handle area light sources would not be difficult. 7373
Overview of Shadow Rendering7474
Numerous methods exist to render shadows using polygonal mesh data: 7575
1. Transforming polygons to "ground", creating shadow polygons for each object polygon 7676
2. Storing shadow information in shadow Z-buffer 7777
3. Calculating shadow pixels by tracing rays from points on object to light source location. 7878
4. Precalculating shadow volumes 7979
5. Calculating shadows using radiosity 8080
The discussion in this presentation will focus on algorithms 1 and 2, considering only the case of point light sources, which produce hard edges. 8181
I. Transforming Polygons to Ground8282
This method is descibed by Jim Blinn, [BLIN88]. In this article, Blinn describes the equations for transforming a polgyon onto the z = 0 plane, opposite the direction that the light is shining from. He discusses two cases: 8383
1. light at infinity 8484
2. local light source 8585
This method uses the geometric relationship of light sources and polygons, i.e. similar triangles, to calculate each polygon's projection on z = 0 plane. The "shadow polygon" generated in this way should be generated for every light source. So for N lights there will be N projections of each polygon. 8686
Case 1. light at infinity 8787
Light source at infinity: 8888
For the case of a light source positioned infinitely far away, we will assume that all the rays reaching the object are parallel. This will allow us to solve the shadow equations once, and apply the solutions to every vertex in our object. Given 2 points: 8989
1. light point, 9090
2. vertex point, 9191
We want to calculate: 9292
shadow point, 9393
From similar triangles we have: 9494
Solving for : 9595
If L is vector from point (P) to the light, then the Point-Vector form of the line is: 9696
Since we require that , this becomes: 9797
or 9898
Then, solving for : 9999
with being similar. 100100
In matrix form: 101101
Now given the world coordinates of any polygon vertex, P , we can multiply: 102102
This computes the projected shadow points of the polygon, which we can fill, producing a shadow polygon. 103103
Shadows using "ground transformation" with two light sources at infinity: 104104
Case 2. local light sources 105105
Perspective shadow from local light source: 106106
The equations for an infinite light source with parallel rays can be extended for the case of light sources that are positioned at some point in space, a finite distance away from the object being rendered. Note that now we will need to perform an additional calculation for every vertex in our object, because each vertex will, in general, have a different vector to the light. However, in this case too we can place most of our calculations in a matrix. 107107
If, now, l is the location of the light source, and (P) is the polygon vertex, we can again use the Point-Vector form of the line: 108108
Again, we require that , so: 109109
and 110110
with being similar. 111111
By using the division performed when turning homogeneous coordinates into 3D coordinates, we can write the matrix: 112112
Again, given the world coordinates of any polygon vertex, P , we can multiply: 113113
and then homogenize to compute projected shadow point. 114114
Shadows using "ground transformation" with local light source: 115115
Implementation of Ground Transformation116116
Here is the code to load the shadow transformation matrix, W : 117117
/*118118
* get world coordinates of light119119
*/120120
copy_vect( light_point, view->lights[n]->world_coords );121121
/*122122
* initialize shadow matrix, W, and then load rows, cols123123
*/124124
ident_mat( W );125125
W[0][0] = -light_point[2];126126
W[0][2] = light_point[0];127127
W[1][1] = -light_point[2];128128
W[1][2] = light_point[1];129129
W[2][2] = 0;130130
W[3][3] = -light_point[2];131131
And here is the code for multiplying a polygon's world coordinates by the shadow matrix to project the polygon onto the z = 0 plane: 132132
/*133133
* transform object world coordinates into z = 0 plane, using W matrix134134
*/135135
pt_matrix_mult( wpt, W, v[i].world_coords );136136
homo( v[i].world_coords );137137
/*138138
* transform new coordinates of shadow point by viewing139139
* and perspective transformations140140
*/141141
pt_matrix_mult( v[i].world_coords,cur_view->VPN,v[i].screen_coords);142142
homo( v[i].screen_coords );143143
II. Shadow Z-buffer Calculation144144
Adapting the Z-buffer hidden surface removal algorithm in order to calculate shadows was first described by Williams [WILL78]. This method follows directly from the idea that shadow points are "hidden" from light. In other words, shadows are "hidden surfaces" from the point of view of a light. If we pretend that the light point is the center of projection (i.e an eye point), we can render the scene from the light's point of view, using a Z-buffer to compute surfaces visible to the light. The Z-buffer resulting from this will record all of the points that are closest to the light. Any point that has a "farther" Z value at a given pixel is invisible to the light and hence is in shadow. 145145
The Z-buffer method involves looking at the object from the point of view of each light in the scene, and computing a Z-buffer of the object as seen by each light. After this preprocessing is performed, the object is rendered from the "true" eye position. For every pixel visible to the eye, we will transform the object point into the light's view to determine whether that point was also visible to the light. If it was not, then that point is in shadow. 146146
Note that when we are calculating the hidden surfaces from the point of view of each light source, we only care about the depth information, and we are not interested in performing lighting calculations for these polygons, because the "light's eye views" will not normally be seen by the user. This permits faster rendering when precalculating the shadow Z-buffers. 147147
Implementation of Shadow Z-buffer Algorithm148148
Precomputing phase 149149
1.0 for each light source150150
1.1 make light point be center of projection151151
1.2 calculate transformation matrices152152
1.3 transform object using light point matrices153153
1.4 render object using zbuffer - lighting is skipped154154
1.5 save computed zbuffer (depth info)155155
Object rendering phase 156156
2.0 make eye point be center of projection157157
3.0 recalculate transformation matrices158158
4.0 transform object using eye point matrices159159
5.0 render object using zbuffer160160
5.1 for every pixel visible from eye161161
5.1.1 transform world point corresponding to pixel to shadow coordinates162162
5.1.2 for every light source 163163
5.1.2.1 sample saved zbuffer for that light164164
5.1.2.2 if shadow coordinates < zbuffer value165165
5.1.2.2.1 pixel is in shadow166166
Problems in Shadow Z-buffer Algorithm167167
The shadow Z-buffer algorithm has two serious problems relating to how the precomputed Z-buffers are sampled. To see the first problem consider a point that is visible to both the eye and a light. Assume the shadow Z-buffer for the light has already been computed. When transforming the point's world coordinates to shadow coordinates the point will (ideally) project in the shadow Z-buffer to the same spot that this point projected to when viewed from the light. If this is the case, though, the algorithm may decide that the point is in shadow. Also, due to inaccuracies in the projection calculations, the point may project to a spot in the shadow Z-buffer that has a slightly "nearer" z value. In other words, points can appear in shadow, because they shadow themselves, or because we are mistakenly comparing them with their neighbors! 168168
The solution to the problem of points "shadowing themselves" is to cheat a little: when transforming the point into shadow coordinates to see whether it is obscured by anything, we add a small fudge factor so that points project in front of themselves, and thus do not shadow themselves. The solution to the problem of comparing with the wrong Z-buffer values is to perform "Area Sampling" of the Z-buffer around the projected point, rather than just "Point Sampling". However, simply averaging the Z-buffer values in the neighborhood is not sufficient. A better solution is "Percent Closer Filtering", as described in Watt [Watt]. This method also provides a small amount of antialiasing of shadow edges, which produces shadows with slightly softer edges. 169169
Object as viewed from light #1: 170170
Object as viewed from light #2: 171171
The Z-buffer algorithm produces shadows not only on z = 0 plane: 172172
Conclusion173173
Pros and Cons of Two Algorithms: 174174
A. The Ground Transformation Algorithm 175175
Requires no extra memory, and easily handles any number of light sources 176176
However, it only shadows onto ground plane, so it cannot handle objects which shadow other complex objects 177177
Every polygon is rendered N times, where N is number of light sources 178178
B. The Z-Buffer Algorithm 179179
Can shadow ANY scene which can be rendered using Z-buffer 180180
However, it requires a separate memory buffer for each light source 181181
Again, every polygon is rendered N times, where N is number of light sources, but N-1 views do not need lighting calculations 182182
The Z-buffer algorithm is clearly more versatile, with its ability to add shadows to scenes of arbitrary complexity. Also the precomputed shadow buffers can be used to render views from any eye point as long as the relative positions of the lights and objects are constant between these views. However, if memory resources are limited, the ground transformation algorithm produces pleasing results if only ground shadowing is required. 183183
References184184
[WILL78] 185185
Williams, L., "Casting Curved Shadows on Curved Surfaces", Computer Graphics, vol. 12, no. 3, pp270-4, 1978. 186186
[BLIN78] 187187
Blinn, James, "Me and my (fake) shadow", IEEE Computer Graphics and Applications, January 1988. 188188
Examples189189
Multiple objects illuminated by two light sources: 190190
Shadowing of texture mapped objects: 191191
Visible surfaces shadowing themselves: 192192
Chris Lawson Bentley 193193
chrisb@wpi.edu 194194
Fri Apr 28 14:54:17 EDT 1995 195195
Hi, 196196
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Antics 4 brings you amazingly detailed shadows and lighting adding depth and realism to your animations. The regular price of Antics 4 Pro edition is $295, but as an Antics BasePack user you can experience this amazing software for just $95 - including unlimited access to $1500 worth of content from our content warehouse until December 2008. 198198
This offer is only available until the end of August, so you will need to move fast. Visit: www.antics3d.com for more details. 199199
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Thanks, 201201
Gary 202202
Community Manager 203203
Antics 204204
Please Note: Antics V4 Home has replaced the BasePack as our free version. It is a standalone product which is not time limited in any way. Antics Home does not contain the Google SketchUp or 3DS Max importers, so if you need these features you will either need to take advantage of our $95 offer, or keep using Antics v.3.1 205205
It was sent from: Antics, Los Angeles Center Studios 1201 West 5th Street, Suite F-40, Los Angeles, CA 90017. You can modify/update your subscription via the link below.206206
Part One207207
Fight scene208208
20 exposure SFW-XL 200 film (1999) Develop as ECN-2.209209
WE HANDLE MOST TYPES OF210210
FILM FORMAT, INCLUDING:211211
Roll film : 120, 620, 127, 828, 116,212212
616, 101, 102, 105, 117, 118, 121,213213
122, 124, 125, 128, 129, 130, 220,214214
240, 24/36, 4A, 20, 35, 62, A8, 00,215215
PD-16, PB-20, B2-8, B2¼, G6, E10216216
Cassettes : 135, 110, 126, Disc,217217
Rapid, Karat, SL Kassette, K16,218218
Minolta-16, 16mm, Minox, Acmel,219219
Films for Spy Cameras220220
We handle old unprocessed Cine film221221
such as Kodak Kodachrome II and222222
Agfa Moviechrome, in Super-8,223223
Standard-8mm or 16mm formats.224224
(We don't accept new or 'in-date' Cine film225225
or transfer pre-processed film to video)226226
We can also scan any shape or size of227227
negative or slide up to around 10"x8".228228
YOUR QUESTIONS & ANSWERS:229229
"I have found some old film. Can you230230
process it and is it worth it?"231231
Yes. We specialise in all types of old232232
film. Don’t worry if you are unsure what233233
film type you have, we can still help.234234
"Will the pictures come out ?"235235
There is a very good chance, but much236236
can depend upon how old the film is and237237
how it has been stored. It can also be238238
tricky to tell if some film has even been239239
used. Almost all exposed films will yield240240
images, but there may be some deterioration,241241
due to a number of factors:242242
• Colour dyes can weaken over time243243
• Heat or natural radiation can fog films244244
• Dampness can cause a blotchy effect245245
• The film can become brittle246246
• Contrast can often be reduced247247
• Roll film can stick to the backing paper248248
We use special treatments which help249249
counteract the effect of ageing, but our250250
aim is always the recovery of the actual251251
image, whatever the condition. We are252252
very proud of our success with old film.253253
OUR CURRENT IMAGE RECOVERY RATE IS254254
ABOVE 97% FOR ALL FILM RECEIVED.255255
“How do you get the results?”256256
We know exactly how to deal with any257257
given old film or negative, what to do258258
and what will produce the best results.259259
We are always improving our methods260260
to make more once-lost images appear261261
just as they were originally taken.262262
"Can’t I take my old film or negatives263263
to a local one-hour lab?"264264
Old film, even if using a current process,265265
requires specialist care and attention.266266
Regular labs don't have the expertise267267
for this type of restoration work, and268268
precious images may be lost forever.269269
Handling old film is a very specialist270270
job and best left to the experts.271271
"Can you make prints or a CD?"272272
Certainly. We firstly concentrate on273273
careful film processing. We then use a274274
powerful scanner to convert film images275275
to digital files for restoration. We can276276
store the final images on a CD or make277277
traditional prints, whichever you prefer.278278
WE HANDLE ALL TYPES OF279279
FILM PROCESS, INCLUDING:280280
C-22 (Colour Negative)281281
Outdated C-41 (Colour Negative)282282
Agfacolor CN (Colour Negative)283283
Any type of C-41A Disc film284284
E-4, E-3, E-2 or E-6 (Colour Reversal)285285
Agfacolor CT (Colour Reversal)286286
3M CR-50 (Colour Reversal)287287
ALL Ilford film (Colour or B/W)288288
Kodachrome K-11, K-12 or K-14289289
Dufaycolor (Colour Reversal)290290
Any ORWO NC, UT or NP film291291
ALL old Black & White film292292
Agfa Scala or Dia-Direct film293293
Infra-red and Ortho films294294
Further information is detailed overleaf.295295
If YOU have it296296
WE can process it297297
We offer a specialist service for old and out-of-date films, perhaps found in old cameras298298
or given to you by friends or relatives. We can scan almost any format of negative, slide,299299
or photographic print, and restore old deteriorated images for printing or CD storage.300300
The films we receive have usually not been made for many years and require different301301
handling to those used today. Film undergoes highly specialised treatments simply302302
unavailable elsewhere. We offer a professional and expert service to help recover your303303
lost memories - you can be assured that our years of experience will help get the best304304
results possible from your old film, slides, negatives or photographs.305305
We have recovered good images from film dating back as far as the 1920’s, and recently306306
a stunning set of pre-war colour photographs from a roll of Dufaycolor film.307307
SERVICES FOR OLD FILMS, NEGATIVES AND SLIDES308308
PO BOX 496 Telephone (0845) 2244 496309309
MARGATE info@processc22.co.uk310310
CT9 9EE311311
ENGLAND312312
PLEASE NOTE OUR313313
NEW DETAILS314314
"How long will it take?"315315
With our Standard Service, a turnaround316316
time is neither given nor guaranteed, as317317
film is dealt with in small batches around318318
2-3 times per year, depending on volume.319319
We can often offer a faster turnaround for320320
most films, although at a premium price :321321
Express Service : +100% surcharge322322
(Guaranteed turnaround within 30 days)323323
Express Priority : +200% surcharge324324
(Guaranteed turnaround within 10 days)325325
Both services by prior arrangement only.326326
Express Services are not available for327327
certain film types (such as 8mm Cine film)328328
"Is there a guarantee or refund if329329
nothing comes out ?"330330
Unfortunately no refund of the processing331331
charge is available, although pre-paid332332
printing charges are refunded in the event333333
of film failure. The hand-prepared components334334
and methods are complex and timeconsuming.335335
If your order is unsuccessful,336336
we return it safely with a detailed report.337337
Our guarantee is that we will do all we338338
can to recover your memories.339339
"What do I get for my money ?"340340
Your film will be handled with the utmost341341
care and attention, along with a friendly342342
and personal service. We are specialists343343
in photographic film recovery and promise344344
to do our very best for you!345345
Most types of old films :346346
Process Only - £15 per film347347
Process and Print - £30 per film348348
Process and CD-Rom - £30 per film349349
(Please ask about bulk order discounts.)350350
Disc film* (Includes 5"x4" prints) :351351
1-4 Discs - £16 each352352
5+ Discs - £13 each353353
(*This service can also be used for all C-41354354
126 or 110 film cassettes under 15 years old.)355355
Other film types (Process Only) :356356
Agfa Scala - £12.50 per film357357
Agfa Dia-Direct - £20 per film358358
Dufaycolor - £20 per film359359
Fujichrome 100ix APS - £17 per film360360
Polaroid Instant 35mm - £20 per film361361
Old 8mm Cine - £30 per film (+DVD)362362
Terms: Due to natural age deterioration of old363363
film, we cannot offer a guarantee of success364364
and the basic processing charge is nonrefundable365365
in event of film failure. An order366366
cannot be cancelled once received, but we do367367
reserve the right to refuse or cancel an order368368
(with refund) at our discretion. Placing an369369
order is seen as acceptance of these policies.370370
All tradenames and similar are copyright to their respective371371
owners, including Kodak, Ilford, Fuji, Agfa, Ferrania, Orwo.372372
(C) 2008 - Design / layout copyright to D. Roberts. E&OE373373
SPECIALIST PHOTO SERVICES374374
We may be able to help if you require375375
specialist photographic services not376376
available elsewhere. Please contact us377377
for further details and a quotation.378378
• High-resolution wet film scanning379379
• Water or fire-damaged film and prints380380
• Salvage of incorrectly processed film381381
• Digital repair of torn negatives/prints382382
• Glass Plate or Lantern Slide reprints383383
• Scans of Photogravure copper plates384384
• Film processing for artistic effects385385
CLASSIC CAMERA EQUIPMENT386386
We stock some obscure sizes of spools387387
including 620, 127, 828. We can supply388388
620 film and help source other types if389389
you wish to keep using your old camera.390390
POSTING YOUR FILM TO US391391
Always use secure packaging, such as a392392
jiffy bag - paper envelopes are not suitable393393
for films. New rules from the Royal Mail394394
mean it is advisable to check at a Post395395
Office, to avoid possible underpayment.396396
Handle paper-backed rollfilm in subdued397397
light, as they can work loose over time.398398
Secure the roll with an elastic band if it399399
looks fragile or if the sealing tab is loose.400400
DIGITAL PRINTING INFORMATION401401
Your old film will require further specialist402402
attention after processing. Deterioration403403
can be near-impossible to correct with404404
conventional photographic printing.405405
We are able to offer a high-quality digital406406
printing service. We use a powerful407407
scanner and high-end software to boost408408
old images, with impressive results.409409
• Our Digital printing service includes a410410
wide range of colour and contrast411411
corrections, cropping and retouching.412412
• Prices for printing services listed on this413413
page include both image scanning and414414
one set of 4" prints. Other print sizes415415
are available, please ask for details.416416
• If you order prints and your film holds417417
no images, the service is downgraded418418
to "Process Only" and the difference in419419
value is then refunded accordingly.420420
REPRINTS AND OTHER SERVICES421421
• Modern film types - £15 per film422422
(Hand ‘Process Only’ of more obscure423423
modern film e.g. Infra-red or Cross-process)424424
• Slide film mounting - £10 per film425425
• Extra set of 4" prints - £5 per film426426
• Add Images on CD - add £3 per order427427
‘Archival Gold’ CD - add £10 per order428428
(Can ONLY be used when prints are ordered)429429
• Reprints from Negatives or Slides -430430
Whole Disc Negative - £16 per Disc431431
D isc (Individual frames) - £2.50 per frame432432
Most other formats and film types :433433
Up to 5 images - £2.50 per print434434
6-20 images - £1.50 per print435435
21+ images - £1.00 per print436436
Glass plates - £5.00 per scan437437
Photogravure plates - £15.00 per scan438438
Images on CD - add £3.00 per order439439
Please add Postage - £1.00 per order440440
WE HANDLE ANY TYPE OR441441
BRAND OF FILM, INCLUDING:442442
Colour Negative films :443443
Kodacolor, Kodacolor-X, Kodacolor II,444444
Kodacolor 400, HR, VR, Kodak Gold,445445
Ektacolor Professional (CPS), ECN-II,446446
Agfacolor CN17, CNS, CNS2, CN14,447447
TriFCA (Mark IV, V, VI), Triple Print,448448
Ilford Colorprint, Ilfocolor, Scotch HR,449449
3M Color Print, ORWOcolor NC21,450450
Prinzcolor, Ferrania N27, Super-Color,451451
Fujicolor N100, N64, Fuji F-II, Fuji HR,452452
Konica SR, Colorneg ASA80, Pakolor,453453
Famous Brand, Tudor XL, Truprint XR,454454
Ansco, GAF Color, Seattle Filmworks,455455
Gevaert Gevacolor N5, Process G-25,456456
Perutz Perucolor, Technicolor TKN,457457
Shell film, Raycolor, Sakuracolor N100,458458
Boots Colourprint, Boots Colourprint II459459
Colour Reversal films :460460
Kodak Ektachrome, Ektachrome-X,461461
High Speed Ektachrome, EHB,462462
Ektachrome Professional (EP),463463
Ektachrome 64, Ektachrome 200464464
Infra-red 8443, 2236, IE, EIR,465465
Photomicrography Color Film 2483,466466
Agfacolor CT18, CT21, 50S, 50L, 64,467467
Perutz C18, C19, ORWOchrom UT18,468468
UT21, Fomachrom-II, Gevacolor R5,469469
Boots Colourslide, Anscochrome,470470
GAF 64, 200, Ilford Super Colorslide,471471
Fujichrome R100, RK, 3M Color Slide,472472
Ferrania Invertibile, CR-50, Taihang,473473
Gratispool International, Dufaycolor,474474
Fujichrome 100ix (APS format),475475
Polachrome 35 (Instant Slide System)476476
Black and White films :477477
‘Kodak Film’, Autographic film,478478
Eastman NC film, Hawk-Eye film,479479
Verichrome, Verichrome Pan,480480
Panatomic-X, Plus-X, Tri-X, Super-XX,481481
Royal-X, EF Pan, SS Pan, Microfile,482482
Infra-red HIE, 2481, Technical Pan,483483
Ilford FP2, FP3, FP4, Pan F, HP2,484484
HP3, HP4, HP5, HPS, XP1, XP2,485485
Selo film, Selochrome, SeloOrtho,486486
Fuji Neopan S, Boots Panchromatic,487487
Gratispool, Efke R14, ORWO NP21488488
Agfa Isopan F, ISS, Ortho, Vario-XL,489489
Gevaert Gevapan, Lumiere Altipan,490490
Perutz Peromnia, Pegrano, Perpantic,491491
Ferrania Ortho/Pan, Aviapan, Coronet,492492
Ensign FGP, 40X, Ultrachrome, Adox,493493
Univex Ultrachrome, Ansco Supreme,494494
All-Weather, Plenachrome, Speedex495495
Agfa Dia-Direct, Scala (reversal films)496496
Colour films which are now497497
processed as Black & White:498498
Kodachrome, Kodachrome II,499499
Kodachrome-X, Kodachrome F500500
Kodachrome 64 (120, 126, 110 format)501501
Ilford Colour Film, Type D, Type A,502502
Ilford Colorslide, Ilfochrome,503503
Dynachrome, Gratispool Colour Film504504
We can also handle any old film not listed.505505
Please add £1 to your order total to cover506506
First Class postage and packaging.507507
UK Recorded Delivery - an additional £1508508
UK Special Delivery - an additional £5509509
International Delivery - a fixed £5510510
• Postage charges cover up to three films. Please511511
check first if you have a larger order to send.512512
• Payment is usually due in advance before513513
processing. All Cheques / POs must only514514
be made payable to “D. Roberts”515515
• We take orders from all over the world and are516516
happy to accept many currencies including the517517
€uro and US Dollars, through the secure PayPal518518
Online Payment system. (www.paypal.com)519519
• Film is returned in protective archival sleeving.520520
• Price is the same regardless of film format/length.521521
• Prices may be subject to change without notice.522522
All figures are correct as of the 1st August 2008523523
PROCESSING PRICE LIST POSTAGE & PACKING CHARGES524524
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