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I have trouble determining how much time events in my novels take. Especially when multiple important events are happening at once. I never know without seriously thinking about it whether enough time has passed for this character to appear here or for that character to have travelled there etc.
I tried making a timeline recently but am still finding it hard to estimate how long certain things would take.
Does anyone else have this problem? Any tips on how I can resolve it? (I'm writing fantasy, by the way, which makes things a bit harder
).
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Yeah, I have this trouble, the main way I avoid it is only having one person's point of view then you don't have to worry about overlapping
I know that's not always possible, about my only other suggestion is to research. It's fantasy so I can't say go and look how long plane flights normally are or anything, but let's say they're being flown somewhere by a large bird. Obviously flight times for small birds are going to be different but you can start there and guesstimate it.
So basically look at what happens in reality and then fudge it for fantasy. Usually if you get close enough most people won't notice.
About the only time I really notice times being wrong (and mostly in my own work) is during conversations. Someone is supposed leave the room for five minutes but we don't and all the conversation that passed was "Hi Frank, how are you doing?" and the person returns. So a little padding here, even if it's just "we sat in uncomfortable silence for several minutes" helps.
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I've done my share of timelines for long fantasy stories. Mostly in learning what not to do.

If you never mention that City A is 158 miles from City B, then no one can whine that you made the horses take too long to get there. If you don't say exactly how many days it took them, then there's nothing to whine about there, either. "A few days later, as dusk lit the sky behind them, the trio rode into Village Q, tired and dusty." "Few" covers anything reasonable for short riding trips, IMO. Three to six days, and that's a lot of leeway.
I see in books how they say "it's two days' ride to X", and then you don't have to worry about how far it is. You've just said how long it'll take, and that's all that matters for your plot, most likely. Unless a character's into cartography or he's got an army to march somewhere, he won't care how many miles/leagues/li/millimeters it is, either.
You didn't say what you're having timeline issues with; here's some random fantasy figures that might help.
Battles between two people usually take less than an hour. Sometimes only a few minutes.
Pitched battles in a war can take days, even weeks.
Any flying through the air, you won't want to go faster than a car on the freeway, unless you have goggles and warm clothes. Wind chill is awful up high where it's already cold.
An army can travel between 15 and 30 miles a day in good weather, depending on terrain. In bad weather or snow, maybe a mile or two a day.
A horse and rider can cover a huge range of distance a day, depending on terrain. An impressive horse could make up to 100 flat miles in one day. If you have several days' travel in a row, 20-40 would be more reasonable.
People usually stride between 2-3 miles an hour if they're walking a long distance on flat ground. Running can be around 5-8 miles an hour if your character's in a hurry. If they're outside, keep in mind the terrain.
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Exactly! Generalization is key! It's one reason I try not to use a lot of real places in my work.
"An army can travel between 15 and 30 miles a day in good weather, depending on terrain."
That's a great piece of info! Thanks!
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That's very useful stuff to know indeed. Thanks!
Unfortunately, none of those things are what I'm having issues with.
It's rather more complicated than that.
Basically, I have two characters doing separate, different things at the same time (but obviously both related to the plot). Normally, I wouldn't worry too much about it because I don't go into the second character's perspective but unfortunately they both need to talk to the same 3rd character (individually) and that needs to happen in a specific order with other events before they both meet up later. Timing is sort of critical. It's like, you hear some bad news and then you go and act on it or you get other people to act on it etc and it takes them time to do that (especially when a bit of travelling is involved) so it's more about how much time needs to pass (and how much 'padding' I need to write) before my two characters meet up.
That probably doesn't explain it very well... and unless I go into an indepth plot outline I don't think anyone can help me specifically. Or perhaps I'm looking too deeply into it and in reality readers won't notice.
Another timing issue I'm having though is when I should make my characters eat or sleep. If it was a matter of them hiking through the bush or something then I'd just do the generalisation thing of "A few hours later..." but actual events are happening and that's the trouble. "A few hours later" will leave people wondering what happened in those hours.
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Ohh, I gotcha now. One of those suspenseful plots with several specific things that have to happen in order.
I like those.
I'd say, if the conflict is currently massive, the characters will sleep as little as possible, or crash for a while when they can, and eat on the run/walk/fly. Or go hungry. Heroes are always getting their bodies pushed to the limits. If they are waiting just like the reader, then they can chill and eat, or pace madly or whatever their mood is. Go with your characters' personalities; they need to stay true to themselves.
For padding, consider adding in a short bit here or there that's totally from another character's POV. Like, the bad guy. Or his general. Or his daughter. Some baker who watches his lair from across the street.
You can use it to flesh out the building tension and give mysterious hints of what's to come.
I say that because it can get boring when you realize you're reading filler, and nothing's actually happening. If it isn't something necessary to the plot or character development, it really shouldn't be in there. Half of a book I read recently was filler, slogging along, endlessly, until the final action, timing it with the other main characters' plot so it could be a 400 page book whose endings coincided. It was SO lame!
You can stick a delay factor in your plot if it looks like one side won't take as long as the other: have someone steal an essential item, or get them lost, etc. -
I still think generalization will help a little, or not mentioning it at all. I mean how many people mention their character takes time to go to the restroom and yet they must at some point.
I do understand your timing issue, but about the only thing I can think of that would help is a timeline which you've already tried.
Sounds really suspenseful though which is great.
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Oh, I don't think it's that suspenseful.

I think the timeline is definitely helping (as well as being an additional plot outline
) but it's still taking me a long time to seriously think about how long things might take and to figure out if it's reasonable.
But what with all these things that need to happen, I still feel like there's too many things going on in the day. Maybe I'll extend the travelling time.. heh.
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I don't normally have this problem as my stories are more linear based--i do use flashbacks...through what the characters are thinking about and have used a real calender and the Seasons to mark what could happen in a fictional story. The calender helps me to frame a timeline base and the Seasons mark the passing of time in the storyline, to help me write an accurate fictional story. Confused? I hope not.
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I use calendars too. My long timelines are several months or years' worth of calendars. Sometimes I like to put on my characters' birthdays and other stuff that won't enter into the story at all, just to make it feel more real.
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I have characters leaving Rio del Mar in California, driving to Nichols Canyon in Los Angeles. I used google map, got the time that it would take, and then mentioned it in the story (it's around a 5 1/2 hours drive). They leave in one scene, and the next, one character is back, and mentioning to another that they just got back an hour ago... 'how was the trip?' ... 'six hours of listening to 'the wheels on the bus'. .... 'ah'.
If you're writing a fantasy story, it's good to have a map in your mind, with distances... or, a map drawn out with places, etc and distances. That way, you're never guessing something or having continuity errors in your story. Base the map on real places... like... The Kingdom of 'X' is as far from the SeaPort of 'Y' as Miami is from Houston... check the distance with google maps... they even tell how long it would take it you were to walk
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Myryca
Jun 28 10:38 PM
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