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Any rules/guidelines?


  • Barbara
    Aug 8 3:08 PM
    Reply
    Kurt Vonnegut's Eight rules for writing fiction:

    1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

    2. Give the reader at least one character he or she can root for.

    3. Every character should want something, even if it is only a glass of water.

    4. Every sentence must do one of two things -- reveal character or advance the action.

    5. Start as close to the end as possible.

    6. Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them -- in order that the reader may see what they are made of.

    7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

    8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

    -- Vonnegut, Kurt Vonnegut, Bagombo Snuff Box: Uncollected Short Fiction (New York: G.P. Putnam's Sons 1999), 9-10.




    I thought these were interesting, which got me thinking. Anyone have any rules/guidelines that they live by? (not talking grammar rules ) Maybe something you live by could spark that imagination in someone else and they can use it to create.

    His #5 rule... I'm guilty of that one. I usually have my ending done before I even know the characters, story arc, or even beginning.

  • Solidarity
    August 8

    Reply
    Rules I often cite to writers:
    http://www.sfwa.org/writing/chadvce.htm

    • Barbara
      August 8

      Reply
      Those are grammatical rules.

      Do you have any writing rules/guidelines? Like... keep away from cliched, flavor of the moment names? No one is *really* called Lance (although, I do know two Lances, but )...never write on an empty stomach...

      • Solidarity
        August 8

        Reply
        Nah, they're not grammar rules. Nothing in a grammar book says not to use a perfectly valid "to be" + adjective construction. Though if you scroll lower, you'll see a wonderful rule about mirrors. It can't help but make me laugh each time.

        I think you might have just looked at the top couple guidelines?

        • Barbara
          August 8

          Reply
          I look upon grammar as the study of the way the sentences of a language are constructed (and also something I tanked in during English class in high school).

          I completely agree with the rule #3 on that site. I've read too many things where the author is too busy being clever to actually write anything of substance.

          Too bad they didn't have a 'in to/into' thing. I've had people tell me that you can't go into a hall.... I use in to, but it seems stilted when read.

    • Barbara
      August 8

      Reply
      I bookmarked that page in my "Fiction Information" folder... I always save helpful pages like that... (one of my guidelines )

  • Oddities
    August 9

    Reply

    some are good, some are just awful.

    4. What about atmosphere? Some of my favorite writers (dunsany, lovecraft) could fill a page with prose describing nothing but the background, and make it awsome.

    8. If i know how the book is going to end half way through, why should i carry on reading it?

    • Barbara
      August 9

      Reply
      I guess this is why some of his books are pure gems, and some are...not. I've stopped halfway through a few Vonnegut books and never picked them up again, while others I've read over and over.

  • Myryca
    August 15

    Reply
    Yeah I don't agree with number 8 either.

    I don't know if I have any general guidelines. Except maybe that my best work comes when I'm inspired... if that could even be considered a guideline...

  • Elisabeth
    August 15

    Reply
    I don't know who this belongs to, but it's not mine, but I wish it was.
    "Never let grammar get in the way of a good story."

  • yoshi97
    August 15

    Reply
    9. No dues ex machina

    What's dues ex machina?

    This is when the story is resolved by a power outside of the hero's control.

    For example ... A bomb is about to blow up and the hero is locked up. At the last minute, a character shows up that we thought was dead and realeases the hero to stop the bomb.

    10. The final conflict is between the hero and the villain. Other characters can play offstage, but they can not participate in this one-on-one battle, nor can they resolve the story for the hero or else you have picked the wrong hero.

    11. Situations and stories are totally different. In a story, the character is motivated toward a goal and must attempt to resolve their character flaw to have a chance at reaching their goal. Situations are any story that does not hold to this litmus test.

    12. Heros are never victims. They do not constantly shrink from disaster or they cease to be heros. It's okay for them to have doubts, but they need to be able to set these aside to keep moving forward.

    13. Sight is only one of five senses. Use the others as you can, in this preferential order: sound, touch, smell, taste. The reason for this is you give the reader a better sense of their surroundings when you can present it with more than one sense. Also, I have ordered the senses as to how strongly we perceive them.

    So, if a rock falls from a cliff: You see it fall and hear it crash down.

    If it's raining: You see the rain, you hear the pit-a-pat on the sidewalk, you feel the dampness, you might smell the rain, and you might even take out your tongue to taste it.

    Combine senses where it makes sense, but don't use every experience as a sensory overload to the reader. Consider each experience and ask yourself ... which senses would respond most likely to this experience and write about those.

    A character eating might see the food and hear it crunch in their mouth. They might even feel the food upon their tongue. However, the better senses here would be smell and taste. What does the food taste like? How does it smell?

    14. Follow your own rules. What I mean by this is, if a character can fly in chapter one, then that character can fly in the rest of the chapters, unless you do something to remove that power.

    • Barbara
      August 24

      Reply
      So.. rule #9 (deus ex machina)... no pulling a 'The Pit and the Pendulum' ending?

      • yoshi97
        August 24

        Reply
        Afraid so ... I had Little Johnny Blue passed on for not following this rule.

        • Barbara
          August 25

          Reply
          Um, is that the same story that I commented on about that exact type of ending? (which is no longer on the site, therefore is not promoting ) The one that won a membership contest a while back?

          • yoshi97
            August 25

            Reply
            Yep, and it's also the reason I took it donw as I have A LOT of rewriting to do on that one.

            Expect it to return Spring of 2009, which by then this thread will be long forgotten.
  • My rules I follow.

    1. Never, every, follow your plot 100%.

    2. There is no perfect. Your chacter has to have some flaw. They can seem perfect in the beginning to an uneducated eye but eventually they have to fall. Even Yoda fell!

    3. Try sneaking in a word that you just learned the meaning of. It feels cool.

    4. A brilliant character is not always fun to play around with. Now a not-so-intelligent character on the other hand...

    Ah. There they are! I use these rules (and sometimes break them) on a habit. For the first one, I can never map out my plot 100% or else I don't feel like writing it 'cause it already feels written!

    Cheers,

    Sky♥Prince

    • Barbara
      August 24

      Reply
      If I ever followed the original plot, I'd probably faint. I make... guidelines... suggestions... on how the story should be. I have a beginning (usually), and the end already written. Then I simply get from point A to point B the best I can.

  • Dun
    August 24

    Reply
    These are excellent, Barb. With so much flowery how-to crap out there it is great to read this short and to the point guide.
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